Showing posts with label Diablo 3. Show all posts
Showing posts with label Diablo 3. Show all posts

Saturday, 2 June 2012

Diablo 3, Guide to Magic Find or possibility of finding magic items


Magic Find Guide or possibility of finding magic items
Legacy of Diablo 2, one of the attributes which in principle does not seem important is to find magic items, especially in normal or nightmare levels. But once arrived inferno things change, and begin to seriously plan to enhance our team, that's where you begin to consider the Magic Finding, especially after getting kill Diablo in the last act, and his reward in the form of two real and wonderful blue items ...
The MF in Diablo 3 becomes more profitable with the auction house, knowing that with a little dedication anything of interest found help us to get some extra money in their "subset" market, as happened in World of Warcraft or manual trades in Diablo 2, and so in that way to obtar to objects that interest us,
There is a formula, perhaps not entirely accurate, but gives us an idea that we need to improve our drops:
Chance of Getting Magic Items designed (ilvl) = (1 * (100/MF) * iType) * (Monster Level Multiplier * object)
MF = Percent chance of finding magic.
IType = Ability to drop by object type: magical, rare, set or Legendary.
Mlvlscore = monster level rating (the higher Mlvl (monster level) the higher the score starting from 1 and increasing gradually.
Multiplier = regular speciales, unique, champions, rare, bosses etc. (1, 2, 3, 4 x multiplier (this is the unknown (for now) of the formula))
In the following examples we can see it clearer:
Example 1:
If you have 0% chance of finding magic in a normal mob drops a white object, the result is as follows: 
10% chance to drop a magic item. 
2% chance of it being weird. 
0.05% chance that either set (green). 
0.00005 possibility that it is legendary.
Example 2:
With 100% chance of finding an object in a mob WHITE normal: 
20% chance to drop a magic item. 
4% chance of it being weird. 
0.1% chance of it being set (green) 
0.0001% chance of it being legendary.
Example 3: 
With 500% chance of finding an object in a mob WHITE normal: 
100% chance to drop a magic item. 
20% chance of it being weird. 
0.5% chance of it being set (green) 
.0005 possibility that is legendary.
Example 4: 
With 100% chance of finding a blue object in a boss, because this is more likely to drop. 
100% chance to drop a magic item. 
40% chance of it being weird. 
0.5% chance of it being set (green) 
.0005 possibility that it is legendary.
Example 5: 
With 500% chance of finding an object in a head BLUE normal, because this is more likely to drop. 
0% chance to drop a magic item. 
100% chance of it being weird. 
0.125% chance that is set (green) 
.0125 possibility that it is legendary.
Example 6: 
With 100% chance of finding an object YELLOW Magic (rare) on a normal monster. 
0% chance to drop a magic item. 
100% chance of it being weird. 
.00625% chance that either of set (green) 
000625 possibility that it is legendary.
Example 7: 
With 100% chance of finding an object in a head YELLOW normal, because this is more likely to drop. 
0% chance to drop a magic item. 
100% chance of it being weird. 
.025% chance of that is set (green) 
00 125 chance of it being legendary.
Example 8: 
With 100% chance of finding magic of an object set (GREEN) in a normal monster. 
0% chance to drop a magic item. 
0% chance of it being weird. 
100% chance to be Set (green) 
possibility that 0010 is legendary.
Example 9: 
With 500% chance of finding magic of an object set (GREEN) in a normal monster. 
0% chance to drop a magic item. 
0% chance of it being weird. 
100% chance to be Set (green) 
.0050 possibility that it is legendary. (In a head 0.1)
Example 10: 
With 0% - 1000% chance of finding legendary magic of an object in any kind of monster. 
0% chance to drop a magic item. 
0% chance of it being weird. 
0% chance of it being Set (green) 
100% chance to be legendary. (In a head 0.1)
As can be seen in the examples, the calculations are related to the type of object that can drop a monster or boss. Although Blizzard has placed so bosses like Diablo 2 (see Mephisto hidden in level 3) and in principle are not farmeables. Our recommendation is to travel the last act, by its object levels, monster level and above all by the amount of champions, rare and unique bosses that we find in retail travel.
Shortly prepare a guide of questions and answers about finding magic, I hope this guide will help guide you at least a little, although the MF always different opinions, myths and ideas like each player

Cheats for Diablo 3, character creation guide

Devil March 01
If you're one of those brave men who have ventured back into the world of Diablo after twelve years of waiting, if you've passed the game and want to create you a second character with a different classor if you want to know all there is to be taken into mind when creating your character for the PC RPG Diablo 3 , we tell you all the details of each of the five classes that includes the game, fromtheir forms of combat to their more devastating abilities, as well as the most desirable runes.
Devil March 02
The monk
Martial arts and auras are the strong point of this archetype, which is a kind of mix of classic murderers and the most skilled fighters of an RPG. Your arsenal consists of fist weapons and sticks, with which place small amounts of damage but at an unstoppable pace , he shines his true strength. Its source of power is the spirit that will get from your basic attacks, from the fist of thunder to the crippling wave , which attacks in area and slows down your enemies, one of the most useful.
The defensive techniques allow us to be a healer of the group or create circles of defense where our enemies can not pass. Among the mantras that you can use the monk highlights of compensation , with which our enemies stronger will hurt themselves. His is the most devastating blow seven-sided hit, especially with the onslaught Rune fulminant also the area will damage each hit.
Devil March 03
The barbarian
The character melee attack for excellence in many of the RPGs, only this time it is a bloody version,similar to the archetype seen in World of Warcraft. Your arsenal is limitless and is able to carry two weapons at once, thanks to his skill in combat. Its source of power is the anger that the generated with hits like splitting or blow. A generator is interesting frenzy with which we will improve our speed up to 75% attack and movement speed even if we use the rune edge .
As for his fighting skills , we have between attacks in areas such as chopping or earthquake or the whirlwind blow, recognized ability in this archetype. The jump will be a weapon as elusive as offensive, as well as being of most use (recommended adding the Death Rune from heaven ). We will also have at our disposal a series of screams that will benefit both defensive and offensive, which highlights the fury of war . And if the fight alone you do not like, you can always use the call of the ancestors to summon the Ancient , the Barbarians turned into legend for his exploits in battle.
Devil March 07
The Demon Hunter
This character responds to the archetype of ranged attack without magic, just that far from being a hunter or Amazon, as it will make use of explosives and advanced technology to destroy all the minions of Diablo . Their sources of power are the hatred and discipline , which used equally for his repertoire of attacks, the most remote using crossbows or creating traps that will damage our enemies area.
Discipline is generated by itself, while for the use hate skills as balls, grenades, famished arrow(this with rune of burning arrow) . The rapid fire will be our ability to use hatred of excellence, like the arrow or firing multiple scattering. The discipline will serve to attacks like dark power or marked for death, but we can also invoke a partner , with the help of rune Wolf, we significantly increase our damage.
Devil May 3rd
The Arcanist
Another classic character in a role play, become more of an Archmage in a magician normal. His power comes from the arcane power , which is regenará alone or with certain objects, but alwayshave free access to skills such as shock or magic bullet. Other instead are free but have a recovery time , which include freezing nova and time bubble , the latter together with the rune override.
And within the skill of cost , we have from abilities like armor stormy activation or Archon, one of the most powerful that will allow us to tip the balance in times of trouble. Arcane Orb and stream which will be of more use in our rotation of combat , and the energy cyclone, the storm and hail damage will be our basic area , together with a series of runes are the most powerful skills when cleaning dungeons at high speed.
Devil March 07
The santero
A very particular mix of necromancer and sorcerer , become a shaman vuduista . Considered one of the most difficult to control, its power can cause real havoc in the enemy ranks. Use your mana as a resource and their repertoire of skills and invoke curses from poisonous animals have even the possibility of bringing an army of fetishes, a of the most powerful we can see.
If we make use of curses , the spell will be our best weapon, because the enemy will go after death to another nearby . Our favorite area will attack the plague of locusts or acid cloud, or the sacrifice if we choose to invoke a zombie dog. If we go for a mechanical invoke different from peers, we have the use of Terror to mask, with which our enemies will flee in fear, while we can attack them with other skills.

 
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